Currently, all latest iOS can be jailbroken (as of writing, latest jailbreakable version is iOS 13.5). Is there any possibilities for Duplicacy binary to be released in arm64/arm64e?
There is no plan to add a release for iOS at this time. @tangofan is right – you can compile from the source if you really want it.
I did actually tried, but I’m totally unfamiliar with Go. From the cross compile section in installation wiki, I used this command in macOS with Xcode installed:
env GOARCH=arm64 GOOS=darwin go build -o duplicacy_iphoneos duplicacy/duplicacy_main.go
but I’m getting this error:
# command-line-arguments
/usr/local/Cellar/go/1.14.3/libexec/pkg/tool/darwin_amd64/link: running clang failed: exit status 1
ld: warning: ignoring file /var/folders/ch/5n5stkb95xg4cm_1b9c8ddg80000gn/T/go-link-539455540/go.o, building for macOS-x86_64 but attempting to link with file built for unknown-arm64
Undefined symbols for architecture x86_64:
"_main", referenced from:
implicit entry/start for main executable
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Could you help me with that? Thanks in advance.
EDIT:
Tried with gomobile
:
gomobile build -target ios -bundleid duplicacy duplicacy/duplicacy_main.go
and failed with the following error:
gomobile: go build -tags ios -ldflags=-w -o=/var/folders/ch/5n5stkb95xg4cm_1b9c8ddg80000gn/T/gomobile-work-525590054/arm command-line-arguments failed: exit status 1
can't load package: package command-line-arguments: cannot find package "command-line-arguments" in any of:
/usr/local/Cellar/go/1.14.3/libexec/src/command-line-arguments (from $GOROOT)
/Users/user/go/src/command-line-arguments (from $GOPATH)
Update: Change the command to
gomobile build -target ios -bundleid duplicacy ./
and now it throw another error:
gomobile: failed to pull the signing certificate to determine your team ID: exit status 44
Any helps guys? @gchen
This is codesign issue. Have you configured your apple developes account in Xcode? Or disable signing for now, I think you don’t need it to run in the emulator.
Hey @saspus thanks for the responds. I’ve set it up like this:
I think that’s right? And I did modified CODE_SIGNING_REQUIRED=NO
in
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/SDKSettings.plist
But still the same error got thrown. Did I do everything correctly? Did I miss anything?
It seems that go for mobile is still trying to fetch signing certificate. I’m not that familiar with go build system – but I’d expect there would be an certificates fetch around invocation of codesign utility somewhere – see if you can find and disable that.